Specialties
Specialties give you an ‘edge’ over everyone else. Certain weapons (like Heavy Weapons) cannot be used without them while certain specialties open up the chance to gain goods that couldn’t otherwise be gotten. There are a multitude of specialties to learn from, but the most you can learn is 5. There are 4 tiers to every specialty and as these tiers get higher your skill goes up.
Here is a list of specialties that can be learned a bit about them:
- Egded Weapons
- Blunt Weapons
- Powerhouse
- Fighting
- Firearms
- Archery
- Medical
- Farming
- Mechanic
To train a specialty you must meet the required word count; these word counts become higher for each specialty you want to learn.
First SpecEveryone’s first spec starts out at Tier 1 and must be trained to ‘better’ it.
Tier 1 – Tier 2: 1,000 Words
Tier 2 – Tier 3: 1,500 Words
Second SpecTier 1: 2,000 Words
Tier 1 – Tier 2: 2,500 Words
Tier 2 – Tier 3: 3,000 Words
Third SpecTier 1: 3,000 Words
Tier 1 – Tier 2: 3,500 Words
Tier 2 – Tier 3: 4,000 Words
Fourth SpecTier 1: 4,000 Words
Tier 1 – Tier 2: 4,500 Words
Tier 2 – Tier 3: 5,000 Words
Fifth SpecTier 1: 5,000 Words
Tier 1 – Tier 2: 5,500 Words
Tier 2 – Tier 3: 6,000 Words
Edged WeaponryEdged weaponry determine how good you are with edged based weapons as well as the types of edged weapons you can use.
Tier 1: You can use basic edged weapons: such as axes, knives, and machetes.
Tier 2: You can use more advanced edged weapons; basic swords and daggers.
Tier 3: You can now used edged weapons that fall within the “heavy” category. You can also use swords such as Katanas and other more advanced weaponry.
Tier 4: You can now use all edged weapons regardless of what they are: edged weapons in your possession no longer break (except for dice roll weapons).
Blunt WeaponryBlunt weaponry determines how good you are with blunt objects as well as the types you can use.
Tier 1: You can use basic blunt weapons like crowbars, baseball bats, and so forth.
Tier 2: You can use most any blunt weapon and it takes fewer hits to kill someone.
Tier 3: You can now use blunt weapons that fall under the “heavy” category.
Tier 4: You can now use any blunt weapon; blunt weapons in your possession no longer break (except for dice roll weapons)
PowerhousePowerhouse gives you the ability to use Heavy weapons without having to reach a certain tier in previously mentioned weaponry (blunt and edged).
Tier 1: You can use basic Heavy Weaponry at this point like larger axes.
Tier 2: You can now use Heavy Waponry like giant tools (such as a giant wrench).
Tier 3: You can now use any Heavy Weapon.
Tier 4: Heavy Weapons in your possession no longer break (except for dice roll weapons)
FightingFighting is just your general fighting ability. When it comes to fighting anyone can throw a punch, however specializing in the ability gives you an edge over the average person.
Tier 1: You know how to throw a punch without breaking your hand, but that’s all.
Tier 2: Your attacks are now starting to pack a punch (no pun intended).
Tier 3: Your attacks now really do damage.
Tier 4: You’re the best at what you do, no questions asked.
FirearmsIf you want to use a firearm than you
must begin by learning this spec. Firearms of any kind cannot be used without this spec.
Tier 1: You can use basic firearms such as a 9mm.
Tier 2: You can use more advanced weapons such as shotguns.
Tier 3: You can use even more advanced weapons such as AK47’s.
Tier 4: You can now use all weapons, including sniper rifles and grenade launchers.
ArcheryArchery is the ability to use bows and arrows.
Tier 1: You can use a basic bow and arrows.
Tier 2: You can now use a long bow and cross bow.
Tier 3: You’re now capable of operating a compound bow.
Tier 4: You’re capable of using any and all bows.
MedicalMedical gives you the ability to tend to wounds more skillfully: both your own and others. Certain wounds are incapable of being handled without a specific tier of medical.
Tier 1: You’re a basic medic. You can handle small lacerations, know how to stitch up the most basic of wounds, and are pretty good when it comes to fighting basic infections.
Tier 2: You’ve got some skills now. You can handle moderate injuries such as broken bones and more grievous wounds provided they don’t require surgery.
Tier 3: You can preform minor surgeries at this point on everything but organs. You’re really good at taking care of wounds, and generally fighting any and all types of infection associated with un-properly treated wounds.
Tier 4: You’re a world class surgeon. You’re capable of handling just about anything and everything. You can even preform heart surgery provided you had the proper equipment.
FarmingFarming allows you to grow fruits and vegetables. Farming takes a specific number of word count depending on your skill level: the higher your skill level the less word count you’ll need as you’ll become what is called a ‘natural’. This will also determine how many crops you yield (crops have a higher impact on you than regular snacks).
Crops are to be apped under the item section. When you’ve come up with the appropriate word count needed copy the url of the thread and post it under your item registry; making sure to tell the staff what crop its for.
Tier 1: At this point for every 3,000 words you type you yield 1 crop.
Tier 2: For every 2,000 words you type you yield 2 crops.
Tier 3: For every 1,500 words you type you yield 3 crops.
Tier 4: For every 1,000 words you type you yield 5 crops.
MechanicThe mechanic skill not only allows you repair items but it also allows you to build them; depending on your skill will depend on what you’re capable of achieving.
Tier 1: You can fix basic items.
Tier 2: You can fix electronics such as radios, and even make basic repairs on cars.
Tier 3: You can now fully fix cars, and even begin making your own items (items created this way must still be apped as an item and modded, however you no longer have to pay Rep for them. To make a weapon you must spend 2,000 words creating the item).
Tier 4: You can now fix anything put in your way; you’re a genius when it comes to tools and how thinks work and operate.