Ghost
Posts : 28 Rep : 155 Join date : 2017-01-01
| Subject: Multiple Medium Tasks Thu Jan 12, 2017 2:00 pm | |
| Name: The Community Difficulty: Medium Reputation: 30 Description: You've stumbled upon the beginnings of a community. It is comprised of several buildings, a small city of tents and trailers, a field for growing crops and a watering hole. It is surrounded by walls lined with cars that zombies cannot pass. The female lead of the community, a former cop, needs runners to search the neighborhoods nearby for any kinds of supplies. The neighborhoods are infested with zombies, so the job calls for someone armed, and who has experience dealing with zombies. A dufflebag will be supplied to you to collect supplies. - Code:
-
[b]Name[/b]: The Community [b]Difficulty[/b]: Medium [b]Reputation[/b]: 30 [b]Description[/b]: You've stumbled upon the beginnings of a community. It is comprised of several buildings, a small city of tents and trailers, a field for growing crops and a watering hole. It is surrounded by walls lined with cars that zombies cannot pass. The female lead of the community, a former cop, needs runners to search the neighborhoods nearby for any kinds of supplies. The neighborhoods are infested with zombies, so the job calls for someone armed, and who has experience dealing with zombies. A dufflebag will be supplied to you to collect supplies.
Name: Clear The Walls Difficulty: Medium Reputation: 30 Description: An expansion process has begun in the community. Able bodied individuals have begin taking down some of the walls and rebuilding them around some of the surrounding neigborhood, so that houses and buildings can be cleaned and re-fitted to accomodate the rising numbers of people that arrive at the community daily. Groups of zombies are crowded around sections of the wall; 5 in total. Either lead the zombies away so that work can continue or kill them. - Code:
-
[b]Name:[/b] Clear The Walls [b]Difficulty:[/b] Medium [b]Reputation:[/b] 30 [b]Description:[/b] An expansion process has begun in the community. Able bodied individuals have begin taking down some of the walls and rebuilding them around some of the surrounding neigborhood, so that houses and buildings can be cleaned and re-fitted to accomodate the rising numbers of people that arrive at the community daily. Groups of zombies are crowded around sections of the wall; 5 in total. Either lead the zombies away so that work can continue or kill them. Name: Contact Difficulty: Medium Reputation: 35 Description: Another community has been spotted on the south side of town. On foot the journey there could take half a day; there and back will take a full day. The community leader wishes to make contact with this community in the hopes that a trade route will be established. Between the communities are many obstacles and many zombies. Carry the leader's message to the other community and make it back with their response. - Code:
-
[b]Name:[/b] Contact [b]Difficulty:[/b] Medium [b]Reputation:[/b] 35 [b]Description:[/b] Another community has been spotted on the south side of town. On foot the journey there could take half a day; there and back will take a full day. The community leader wishes to make contact with this community in the hopes that a trade route will be established. Between the communities are many obstacles and many zombies. Carry the leader's message to the other community and make it back with their response.
Name: Traitor Difficulty: Medium Reputation: 35 Description: Someone within the community has been stealing. Food, water, supplies and weapons have come up missing, and evidence points to someone within. Who ever they are, they look to be planning to slip off with goods that many risked their lives and died for. Investigate this crime and get to the bottom of it. When the culprit is found, you can choose to exile them, or kill them, the choice is yours. - Code:
-
[b]Name:[/b] Traitor [b]Difficulty:[/b] Medium [b]Reputation:[/b] 35 [b]Description:[/b] Someone within the community has been stealing. Food, water, supplies and weapons have come up missing, and evidence points to someone within. Who ever they are, they look to be planning to slip off with goods that many risked their lives and died for. Investigate this crime and get to the bottom of it. When the culprit is found, you can choose to exile them, or kill them, the choice is yours. Name: Capture a Zombie Difficulty: Medium Reputation: 35 Description: A scientist in the community wishes to study a zombie, to better understand what they are, and to possibly devise new ways of killing them. The proccess of disabling a zombie is left up to you, but the scientist needs the zombie alive -- more or less. - Code:
-
[b]Name:[/b] Capture a Zombie [b]Difficulty:[/b] Medium [b]Reputation:[/b] 35 [b]Description:[/b] A scientist in the community wishes to study a zombie, to better understand what they are, and to possibly devise new ways of killing them. The proccess of disabling a zombie is left up to you, but the scientist needs the zombie alive -- more or less. Name: Capture a Screamer Difficulty: Medium Reputation: 40 Description: The Screamer Zombie is unique in the fact that while generally harmless itself - unless you get too close to it - it emits a high pitched noise that stuns people around it, and also attracts other zombies within a mile radius. If you are up for the task, and are properly equipped for it, the scientist wants you to capture one for study. He has given you a gag to cover it's mouth with. The task can turn out potentially dangerous as many zombies will be attracted to your location if the zombie is allowed to scream. (Note - The Screamer must be played by a member of staff) - Code:
-
[b]Name:[/b] Capture a Screamer [b]Difficulty:[/b] Medium [b]Reputation:[/b] 40 [b]Description:[/b] The Screamer Zombie is unique in the fact that while generally harmless itself - unless you get too close to it - it emits a high pitched noise that stuns people around it, and also attracts other zombies within a mile radius. If you are up for the task, and are properly equipped for it, the scientist wants you to capture one for study. He has given you a gag to cover it's mouth with. The task can turn out potentially dangerous as many zombies will be attracted to your location if the zombie is allowed to scream. (Note - The Screamer must be played by a member of staff) | |
|
Ghost
Posts : 28 Rep : 155 Join date : 2017-01-01
| Subject: Re: Multiple Medium Tasks Sat Jan 14, 2017 3:08 pm | |
| | |
|
Dez
Posts : 38 Rep : 550 Join date : 2017-01-01
| Subject: Re: Multiple Medium Tasks Sat Jan 14, 2017 6:04 pm | |
| Task approved, rep rewarded. | |
|
Ghost
Posts : 28 Rep : 155 Join date : 2017-01-01
| Subject: Re: Multiple Medium Tasks Sun Jan 15, 2017 9:17 am | |
| | |
|
Dez
Posts : 38 Rep : 550 Join date : 2017-01-01
| Subject: Re: Multiple Medium Tasks Sun Jan 15, 2017 11:12 am | |
| | |
|
Sponsored content
| Subject: Re: Multiple Medium Tasks | |
| |
|